Archon's Bow
Lvl. 200
24-32 Neutral damage
4-7 Water steal
4-7 Air steal
- 250 Vitality
- 50 Intelligence
- 50 Wisdom
- -6 % Critical
- 50 Power
- 1 Range
- 300 Initiative
- 12 Fire Damage
- 12 Water Damage
- 12 Air Damage
- 8 % Neutral Resistance
- 8 % Water Resistance
- 8 % Air Resistance
- 7 MP Reduction
- 10 Dodge
4 AP • 3-8 Range • Does not crit • 1 use/turn
Intelligence > 559
Atcham Sabres
Lvl. 200
20-25 Fire damage
20-25 Water damage
20-25 Air damage
-1 AP (target)
- 350 Vitality
- 40 Intelligence
- 40 Agility
- 40 Chance
- 15 Power
- 40 Wisdom
- 7 Dodge
- 10 Fire Damage
- 10 Air Damage
- 10 Water Damage
- 10 % Fire Resistance
- 7 AP Reduction
- 15 Critical Damage
- 5 % Critical
- 1 Range
6 AP • 1 Range • 15 % Critical (+5) • 1 use/turn
Agility > 299 and Intelligence > 299 and Chance > 299
Bitrydent
Lvl. 200
34-40 Earth damage
16-20 Fire steal
- 350 Vitality
- 70 Strength
- 70 Intelligence
- 40 Wisdom
- 15 Prospecting
- 10 Lock
- 12 Fire Damage
- 12 Earth Damage
- 12 Neutral Damage
- 10 % Air Resistance
- 7 MP Reduction
- 10 Heals
- 1 Summons
- 4 % Critical
4 AP • 1 Range • Does not crit • 1 use/turn
Intelligence > 400 and Strength > 400
Bledger
Lvl. 200
16-18 Fire damage
1-12 Fire steal
- 300 Initiative
- 450 Vitality
- 75 Intelligence
- 25 Pushback Resistance
- 40 Wisdom
- 12 Lock
- 18 Fire Damage
- 7 % Fire Resistance
- 7 % Air Resistance
- 12 MP Parry
- 1 Summons
3 AP • 1 Range • Does not crit • 2 uses/turn
Blord Warrior's Cursed Scythe
Lvl. 200
9-18 Air damage
9-18 Water damage
9-18 Fire damage
9-18 Neutral damage
9-18 Earth damage
- 40 Chance
- 40 Intelligence
- 40 Strength
- 40 Agility
- 40 Wisdom
- 40 Vitality
- 5 % Air Resistance
- 5 % Water Resistance
- 5 % Fire Resistance
- 5 % Neutral Resistance
- 5 % Earth Resistance
6 AP • 1-2 Range • 1 % Critical (+5) • 1 use/turn
Blord Warrior's Cursed Sword
Lvl. 200
9-18 Air damage
9-18 Water damage
9-18 Fire damage
9-18 Neutral damage
9-18 Earth damage
- 30 Chance
- 30 Intelligence
- 30 Strength
- 30 Agility
- 30 Wisdom
- 165 Vitality
- 5 % Air Resistance
- 5 % Water Resistance
- 5 % Fire Resistance
- 5 % Neutral Resistance
- 5 % Earth Resistance
7 AP • 1 Range • 5 % Critical (+10) • 1 use/turn
Brumaire's Shiver
Lvl. 200
38-44 Water damage
-1 AP (target)
- 400 Vitality
- 120 Chance
- 10 AP Reduction
- -60 Pushback Resistance
- -40 Lock
- 40 Wisdom
- 20 Dodge
- 10 % Water Resistance
- Novamaire Cold: • At the start of each turn, the bearer gains 20 AP Reduction if adjacent to an enemy. Otherwise, the bearer gains 20 Dodge. • When the bearer finishes off an enemy fighter during their turn, they become invisible for 1 turn.
4 AP • 1-5 Range • 15 % Critical (+3) • 1 use/turn
Brutatax Wand
Lvl. 200
11-15 Fire steal
26-30 Fire healing
26-30 Fire healing
- -1 Range
- 4 % Critical
- 20 Heals
- 10 % Air Resistance
- 10 MP Parry
- 7 % Water Resistance
- 15 Prospecting
- 40 Wisdom
- 20 Pushback Resistance
- 60 Power
- 350 Vitality
- 600 Initiative
4 AP • 3-6 Range • 25 % Critical (+2) • 2 uses/turn
Bubotron Sword
Lvl. 200
30-37 Neutral damage
9-14 Air damage
- 350 Vitality
- 80 Agility
- 40 Wisdom
- 6 % Critical
- -1 Range
- 400 Initiative
- 20 Prospecting
- 18 Air Damage
- 15 Fire Resistance
- 10 MP Parry
- 10 Lock
- 20 Critical Resistance
4 AP • 1 Range • 25 % Critical (+6) • 1 use/turn
Buhorado Feather
Lvl. 200
36-45 Air damage
- 350 Vitality
- 120 Agility
- 30 Pushback Damage
- -20 MP Parry
- 1 Range
- 10 % Air Resistance
- 10 % Critical
- Buhorado Feather: • When the bearer lands a critical hit, they gain 10 Pushback Damage for 3 turns, stackable 10 times.
4 AP • 4-7 Range • 15 % Critical (+15) • 1 use/turn
Catseye Axe
Lvl. 200
16-20 Earth damage
16-20 Water damage
16-20 Fire damage
- 400 Vitality
- 50 Strength
- 50 Intelligence
- 50 Chance
- 15 Power
- 40 Wisdom
- 15 Prospecting
- 15 Dodge
- 10 Fire Damage
- 10 Earth Damage
- 10 Neutral Damage
- 10 Water Damage
- 10 % Air Resistance
- 15 Critical Damage
- 4 % Critical
4 AP • 1 Range • 15 % Critical (+5) • 1 use/turn
Chance > 400 and Strength > 400 and Intelligence > 400
Catseye Bow
Lvl. 200
20-25 Earth damage
16-20 Neutral steal
- 400 Vitality
- 80 Strength
- 40 Wisdom
- -30 Lock
- 15 Earth Damage
- 15 Neutral Damage
- 25 Pushback Damage
- 7 % Air Resistance
- 10 % Fire Resistance
- 10 MP Parry
- 6 % Critical
- 1 Range
5 AP • 4-7 Range • 5 % Critical (+5) • 1 use/turn
Chaotic Scythe
Lvl. 200
21-25 Neutral damage
16-20 Fire steal
16-20 Water steal
- 300 Initiative
- 350 Vitality
- 40 Intelligence
- 40 Chance
- 20 Power
- 35 Wisdom
- 12 Lock
- 18 Fire Damage
- 18 Water Damage
- 10 % Water Resistance
- 12 Heals
- -15 Critical Damage
- -1 Range
- 1 MP
5 AP • 1-2 Range • 10 % Critical (+3) • 1 use/turn
AP < 12
Claymomore
Lvl. 200
18-22 Earth damage
18-22 Fire damage
18-22 Water damage
18-22 Air damage
- 500 Vitality
- 50 Power
- 40 Wisdom
- 20 Pushback Resistance
- 15 Lock
- 12 Earth Damage
- 12 Water Damage
- 12 Air Damage
- 12 Fire Damage
- 3 % Earth Resistance
- 3 % Neutral Resistance
- 3 % Fire Resistance
- 3 % Water Resistance
- 3 % Air Resistance
- 15 Prospecting
6 AP • 1 Range • Does not crit • 1 use/turn
Corrupted Bow
Lvl. 200
41-55 Fire damage
-1 AP (target)
- 350 Vitality
- 70 Intelligence
- 25 Critical Resistance
- 40 Wisdom
- 15 Prospecting
- 10 Dodge
- 15 Fire Damage
- 7 % Water Resistance
- 7 % Air Resistance
- 7 AP Reduction
- 4 % Critical
- 1 Range
6 AP • 4-8 Range • 15 % Critical (+15) • 1 use/turn
Corrupted Spear
Lvl. 200
11-15 Neutral damage
6-8 Air steal
6-8 Earth steal
- 400 Vitality
- 70 Strength
- 70 Agility
- 30 Wisdom
- 15 Prospecting
- 10 Lock
- 20 Air Damage
- 20 Earth Damage
- 20 Neutral Damage
- 30 Pushback Damage
- 10 % Water Resistance
- 6 AP Parry
- -5 % Critical
3 AP • 1 Range • 5 % Critical (+3) • 1 use/turn
Agility > 299 and Strength > 299
Corruption's Spade
Lvl. 200
-1 AP (target)
28-32 Water damage
28-32 Earth damage
- 400 Vitality
- 70 Strength
- 70 Chance
- 40 Wisdom
- 7 Dodge
- 15 Earth Damage
- 15 Neutral Damage
- 15 Water Damage
- 10 % Fire Resistance
- 10 AP Reduction
- -200 Initiative
- 3 % Critical
- 1 Range
5 AP • 1 Range • 15 % Critical (+7) • 1 use/turn
Crocobur
Lvl. 200
41-60 Neutral damage
6-9 Air steal
6-9 Water steal
- 500 Vitality
- 100 Strength
- 70 Agility
- 70 Chance
- 20 Lock
- -30 AP Parry
- 20 Air Damage
- 20 Water Damage
- 20 Fire Damage
- 20 Earth Damage
- 20 Neutral Damage
- 50 Intelligence
- -30 MP Parry
- Crocobur's Appetite: • At the start of each turn, the bearer inflicts 11 to 15 damage on themself in their best attack element to steal 11 to 15 health from adjacent entities at the end of the bearer's turn.
6 AP • 1 Range • 10 % Critical (+7) • 1 use/turn
Daguanos
Lvl. 200
26-32 Water damage
- 400 Vitality
- 80 Chance
- 50 Wisdom
- 20 Water Damage
- 7 % Neutral Resistance
- 7 % Fire Resistance
- 10 AP Reduction
- 6 % Critical
- 1 Range
3 AP • 1 Range • 20 % Critical (+10) • 2 uses/turn
Dark Court Shovel
Lvl. 200
61-70 Air damage
- 300 Vitality
- 80 Agility
- 30 Pushback Resistance
- 50 Wisdom
- 20 Prospecting
- -11 Dodge
- 12 Air Damage
- 10 % Earth Resistance
- 10 % Water Resistance
- 10 AP Parry
- 3 % Critical
- 1 Range
6 AP • 1 Range • 5 % Critical (+10) • 1 use/turn
Destroyer Cleaver
Lvl. 200
16-22 Water damage
16-22 Air damage
4-6 Water steal
4-6 Air steal
- 350 Vitality
- 70 Agility
- 70 Chance
- 40 Wisdom
- 7 Dodge
- 10 Air Damage
- 10 Water Damage
- 25 Pushback Damage
- 7 % Water Resistance
- 5 % Air Resistance
- 5 % Fire Resistance
- 10 MP Parry
- 4 % Critical
5 AP • 1 Range • 5 % Critical (+6) • 1 use/turn
Drhossil Hammer
Lvl. 200
31-35 Air damage
31-35 Fire damage
- 4 % Critical
- 1 Summons
- 350 Vitality
- 60 Agility
- 60 Intelligence
- 15 Air Resistance
- 40 Wisdom
- 15 Prospecting
- 15 Fire Damage
- 15 Air Damage
- 10 % Earth Resistance
- 10 AP Parry
5 AP • 1 Range • 15 % Critical (+7) • 1 use/turn
Agility > 299 and Intelligence > 299
Ensorcel Lance
Lvl. 200
20-25 Air damage
- 350 Vitality
- 80 Agility
- -30 Pushback Resistance
- 40 Wisdom
- 7 Dodge
- 12 Air Damage
- 7 % Neutral Resistance
- 10 % Fire Resistance
- 7 AP Reduction
- 12 Critical Damage
- 1 Summons
- 5 % Critical
3 AP • 1 Range • 25 % Critical (+10) • 2 uses/turn
Etymolowand
Lvl. 200
21-26 Fire damage
5-8 Fire steal
- 300 Vitality
- 80 Intelligence
- 50 Wisdom
- 7 Dodge
- 15 Fire Damage
- 30 Pushback Damage
- 5 % Earth Resistance
- 5 % Fire Resistance
- 5 % Water Resistance
- 12 Heals
- 15 Critical Damage
- 5 % Critical
4 AP • 3-6 Range • 15 % Critical (+5) • 1 use/turn