DofusLab
Cloak - DofusLab
ItemsSets
Absoluti Cape
Lvl. 200
Absoluti Cape
  • 350 Vitality
  • 80 Chance
  • 40 Wisdom
  • 15 Prospecting
  • 15 Water Damage
  • 15 Pushback Damage
  • 10 % Earth Resistance
  • 10 % Neutral Resistance
  • 1 Summons
  • 4 % Critical
  • 1 AP
AP < 12
Anerice Cloak
Lvl. 200
Anerice Cloak
  • 500 Vitality
  • 20 Prospecting
  • 7 % Earth Resistance
  • 7 % Neutral Resistance
  • 7 % Water Resistance
  • 7 % Air Resistance
  • 7 % Fire Resistance
  • 1 Summons
  • 10 % Critical
Ankhape
Lvl. 200
Ankhape
  • 500 Vitality
  • 80 Strength
  • 30 Wisdom
  • 15 Prospecting
  • 20 Earth Damage
  • 20 Neutral Damage
  • 10 % Air Resistance
  • 10 % Fire Resistance
  • 12 MP Parry
  • -30 Critical Damage
  • 4 % Critical
  • 1 Range
Atcham Cape
Lvl. 200
Atcham Cape
  • 350 Vitality
  • 60 Intelligence
  • 60 Agility
  • 60 Chance
  • 40 Wisdom
  • 15 Prospecting
  • 7 Dodge
  • 12 Fire Damage
  • 12 Air Damage
  • 12 Water Damage
  • 10 % Earth Resistance
  • 7 AP Reduction
  • 15 Critical Damage
  • 4 % Critical
Burning Cape
Lvl. 200
Burning Cape
  • 400 Vitality
  • 70 Intelligence
  • 50 Wisdom
  • 15 Prospecting
  • 7 Lock
  • 15 Fire Damage
  • 10 % Earth Resistance
  • 10 % Neutral Resistance
  • 7 AP Reduction
  • 7 MP Parry
  • 10 Heals
  • -10 % Critical
Cape of the Bleeding Heart
Lvl. 200
Cape of the Bleeding Heart
  • 400 Vitality
  • 80 Strength
  • 40 Wisdom
  • 7 Lock
  • -5 Dodge
  • 15 Earth Damage
  • 15 Neutral Damage
  • 10 % Earth Resistance
  • 10 % Air Resistance
  • 5 MP Reduction
  • 10 Critical Damage
  • 1 Summons
  • 3 % Critical
Cape of the Putrid Eye
Lvl. 200
Cape of the Putrid Eye
  • 300 Vitality
  • 60 Intelligence
  • 60 Agility
  • 60 Chance
  • 40 Wisdom
  • 15 Prospecting
  • 10 Fire Damage
  • 10 Air Damage
  • 10 Water Damage
  • 10 % Water Resistance
  • 10 % Fire Resistance
  • 7 MP Reduction
  • 1 Summons
Cape of the Sharp Eye
Lvl. 200
Cape of the Sharp Eye
  • 500 Initiative
  • 400 Vitality
  • 90 Chance
  • 50 Wisdom
  • 15 Prospecting
  • 7 Dodge
  • 20 Water Damage
  • 10 % Air Resistance
  • 10 % Fire Resistance
  • 7 AP Parry
  • 4 % Critical
Cape of the Valiant Heart
Lvl. 200
Cape of the Valiant Heart
  • 350 Vitality
  • 50 Strength
  • 50 Agility
  • 30 Wisdom
  • 12 Air Damage
  • 12 Earth Damage
  • 12 Neutral Damage
  • 25 Pushback Damage
  • 7 % Neutral Resistance
  • 7 % Water Resistance
  • 7 % Fire Resistance
  • 7 AP Reduction
  • 4 % Critical
Cape Ostrophe
Lvl. 200
Cape Ostrophe
  • 400 Vitality
  • 70 Strength
  • 70 Agility
  • 30 Wisdom
  • -4 % Critical
  • 1 Range
  • 12 Earth Damage
  • 12 Air Damage
  • 10 % Fire Resistance
  • 10 % Water Resistance
  • 12 Dodge
  • -12 Lock
  • -10 AP Reduction
  • 10 MP Reduction
  • 12 AP Parry
  • -12 MP Parry
Catseye Cape
Lvl. 200
Catseye Cape
  • 400 Vitality
  • 40 Strength
  • 40 Intelligence
  • 40 Agility
  • 40 Chance
  • 10 Power
  • 20 Critical Resistance
  • 10 Fire Damage
  • 10 Air Damage
  • 10 Earth Damage
  • 10 Neutral Damage
  • 10 Water Damage
  • 10 % Air Resistance
  • 4 % Critical
  • 10 % Earth Resistance
Corruption Pestilence
Lvl. 200
Corruption Pestilence
  • 450 Vitality
  • 80 Strength
  • 80 Chance
  • -30 Critical Resistance
  • -20 Dodge
  • 20 Earth Damage
  • 20 Water Damage
  • 15 MP Parry
  • -10 % Ranged Damage
  • 10 % Melee Resistance
  • When the caster returns to 100% life, it applies a poison at the start of their turn in their best element on entities two cells away or less. The poison lasts 2 turns, cannot be unbewitched, and can be stacked only 1 time.
Crushed Velvet Cape
Lvl. 200
Crushed Velvet Cape
  • 300 Vitality
  • 60 Intelligence
  • 60 Agility
  • 20 Wisdom
  • 4 % Critical
  • 10 Heals
  • 500 Initiative
  • 12 Fire Damage
  • 12 Air Damage
  • 20 Neutral Resistance
  • 15 Air Resistance
  • -11 % Neutral Resistance
  • 10 % Fire Resistance
  • 8 AP Reduction
  • 12 Critical Damage
Dark Court Cape
Lvl. 200
Dark Court Cape
  • 350 Vitality
  • 70 Strength
  • 50 Wisdom
  • 15 Prospecting
  • 10 Lock
  • 20 Earth Damage
  • 20 Neutral Damage
  • 12 % Air Resistance
  • 6 AP Reduction
  • 4 % Critical
  • 2 Range
Dofusteuse
Lvl. 200
Dofusteuse
  • 350 Vitality
  • 40 Wisdom
  • 10 Fire Damage
  • 10 Air Damage
  • 10 Earth Damage
  • 10 Water Damage
  • 10 Neutral Damage
  • 5 % Earth Resistance
  • 5 % Water Resistance
  • 5 % Fire Resistance
  • 5 % Neutral Resistance
  • 5 % Critical
  • 5 % Air Resistance
  • Increases one elemental characteristic per game turn: 300 to Chance, then 300 to Strength, then 300 to Agility, and then 300 to Intelligence.
Freezammer Cloak
Lvl. 200
Freezammer Cloak
  • 350 Vitality
  • 80 Intelligence
  • 80 Agility
  • 40 Wisdom
  • 15 Prospecting
  • 7 Dodge
  • 15 Fire Damage
  • 15 Air Damage
  • 10 % Earth Resistance
  • 10 % Air Resistance
  • 12 Heals
  • -10 % Critical
  • 2 Range
Howling Souls
Lvl. 200
Howling Souls
  • 500 Vitality
  • 40 Wisdom
  • 50 Power
  • 1 Summons
  • 10 Earth Damage
  • 10 Fire Damage
  • 10 Water Damage
  • 10 Air Damage
  • 15 Prospecting
  • 600 Initiative
  • 15 Lock
  • 25 Pushback Resistance
  • 10 % Air Resistance
Indescribable Cape
Lvl. 200
Indescribable Cape
  • 500 Vitality
  • 90 Agility
  • 60 Wisdom
  • 20 Air Damage
  • 10 % Fire Resistance
  • 15 Critical Damage
  • 2 Range
Jahash Jurgen's Cloak
Lvl. 200
Jahash Jurgen's Cloak
  • 450 Vitality
  • 80 Power
  • -20 Dodge
  • -20 AP Reduction
  • -10 % Melee Resistance
  • 10 % Spell Damage
  • When the bearer suffers damage in an element, they gain 3% resistance in that element for 2 turns, stackable 5 times.
Jammy Jack Cape
Lvl. 200
Jammy Jack Cape
  • 400 Vitality
  • 80 Agility
  • 20 Pushback Resistance
  • 50 Wisdom
  • 15 Prospecting
  • 7 Lock
  • 20 Air Damage
  • 10 % Neutral Resistance
  • 10 % Water Resistance
  • 10 MP Parry
  • 1 Summons
  • -5 % Critical
Kamasterisk Cloak
Lvl. 200
Kamasterisk Cloak
  • 350 Vitality
  • 60 Strength
  • 60 Agility
  • 50 Wisdom
  • 15 Prospecting
  • 12 Air Damage
  • 12 Neutral Damage
  • 12 Earth Damage
  • 7 % Earth Resistance
  • 10 % Air Resistance
  • 7 AP Parry
  • 1 Summons
  • 1 Range
Kapmeba
Lvl. 200
Kapmeba
  • 400 Vitality
  • 70 Power
  • 15 Fire Damage
  • 15 Air Damage
  • 15 Earth Damage
  • 15 Neutral Damage
  • 15 Water Damage
  • 7 % Water Resistance
  • -20 Critical Damage
  • 1 Range
  • 1 MP
  • 50 Wisdom
AP < 12
Kongoku Cloak
Lvl. 200
Kongoku Cloak
  • 350 Vitality
  • 30 Power
  • 25 Critical Resistance
  • 40 Wisdom
  • 20 Prospecting
  • 10 Lock
  • 7 % Earth Resistance
  • 7 % Water Resistance
  • 7 % Fire Resistance
  • 7 MP Reduction
  • 7 % Critical
  • 1 Range
Krosscape
Lvl. 200
Krosscape
  • 400 Vitality
  • 60 Power
  • 40 Wisdom
  • 10 % Water Resistance
  • 10 % Fire Resistance
  • 15 Heals
  • 2 Summons
  • 3 % Critical

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ItemsSets
Absoluti Cape
Lvl. 200
Absoluti Cape
  • 350 Vitality
  • 80 Chance
  • 40 Wisdom
  • 15 Prospecting
  • 15 Water Damage
  • 15 Pushback Damage
  • 10 % Earth Resistance
  • 10 % Neutral Resistance
  • 1 Summons
  • 4 % Critical
  • 1 AP
AP < 12
Anerice Cloak
Lvl. 200
Anerice Cloak
  • 500 Vitality
  • 20 Prospecting
  • 7 % Earth Resistance
  • 7 % Neutral Resistance
  • 7 % Water Resistance
  • 7 % Air Resistance
  • 7 % Fire Resistance
  • 1 Summons
  • 10 % Critical
Ankhape
Lvl. 200
Ankhape
  • 500 Vitality
  • 80 Strength
  • 30 Wisdom
  • 15 Prospecting
  • 20 Earth Damage
  • 20 Neutral Damage
  • 10 % Air Resistance
  • 10 % Fire Resistance
  • 12 MP Parry
  • -30 Critical Damage
  • 4 % Critical
  • 1 Range
Atcham Cape
Lvl. 200
Atcham Cape
  • 350 Vitality
  • 60 Intelligence
  • 60 Agility
  • 60 Chance
  • 40 Wisdom
  • 15 Prospecting
  • 7 Dodge
  • 12 Fire Damage
  • 12 Air Damage
  • 12 Water Damage
  • 10 % Earth Resistance
  • 7 AP Reduction
  • 15 Critical Damage
  • 4 % Critical
Burning Cape
Lvl. 200
Burning Cape
  • 400 Vitality
  • 70 Intelligence
  • 50 Wisdom
  • 15 Prospecting
  • 7 Lock
  • 15 Fire Damage
  • 10 % Earth Resistance
  • 10 % Neutral Resistance
  • 7 AP Reduction
  • 7 MP Parry
  • 10 Heals
  • -10 % Critical
Cape of the Bleeding Heart
Lvl. 200
Cape of the Bleeding Heart
  • 400 Vitality
  • 80 Strength
  • 40 Wisdom
  • 7 Lock
  • -5 Dodge
  • 15 Earth Damage
  • 15 Neutral Damage
  • 10 % Earth Resistance
  • 10 % Air Resistance
  • 5 MP Reduction
  • 10 Critical Damage
  • 1 Summons
  • 3 % Critical
Cape of the Putrid Eye
Lvl. 200
Cape of the Putrid Eye
  • 300 Vitality
  • 60 Intelligence
  • 60 Agility
  • 60 Chance
  • 40 Wisdom
  • 15 Prospecting
  • 10 Fire Damage
  • 10 Air Damage
  • 10 Water Damage
  • 10 % Water Resistance
  • 10 % Fire Resistance
  • 7 MP Reduction
  • 1 Summons
Cape of the Sharp Eye
Lvl. 200
Cape of the Sharp Eye
  • 500 Initiative
  • 400 Vitality
  • 90 Chance
  • 50 Wisdom
  • 15 Prospecting
  • 7 Dodge
  • 20 Water Damage
  • 10 % Air Resistance
  • 10 % Fire Resistance
  • 7 AP Parry
  • 4 % Critical
Cape of the Valiant Heart
Lvl. 200
Cape of the Valiant Heart
  • 350 Vitality
  • 50 Strength
  • 50 Agility
  • 30 Wisdom
  • 12 Air Damage
  • 12 Earth Damage
  • 12 Neutral Damage
  • 25 Pushback Damage
  • 7 % Neutral Resistance
  • 7 % Water Resistance
  • 7 % Fire Resistance
  • 7 AP Reduction
  • 4 % Critical
Cape Ostrophe
Lvl. 200
Cape Ostrophe
  • 400 Vitality
  • 70 Strength
  • 70 Agility
  • 30 Wisdom
  • -4 % Critical
  • 1 Range
  • 12 Earth Damage
  • 12 Air Damage
  • 10 % Fire Resistance
  • 10 % Water Resistance
  • 12 Dodge
  • -12 Lock
  • -10 AP Reduction
  • 10 MP Reduction
  • 12 AP Parry
  • -12 MP Parry
Catseye Cape
Lvl. 200
Catseye Cape
  • 400 Vitality
  • 40 Strength
  • 40 Intelligence
  • 40 Agility
  • 40 Chance
  • 10 Power
  • 20 Critical Resistance
  • 10 Fire Damage
  • 10 Air Damage
  • 10 Earth Damage
  • 10 Neutral Damage
  • 10 Water Damage
  • 10 % Air Resistance
  • 4 % Critical
  • 10 % Earth Resistance
Corruption Pestilence
Lvl. 200
Corruption Pestilence
  • 450 Vitality
  • 80 Strength
  • 80 Chance
  • -30 Critical Resistance
  • -20 Dodge
  • 20 Earth Damage
  • 20 Water Damage
  • 15 MP Parry
  • -10 % Ranged Damage
  • 10 % Melee Resistance
  • When the caster returns to 100% life, it applies a poison at the start of their turn in their best element on entities two cells away or less. The poison lasts 2 turns, cannot be unbewitched, and can be stacked only 1 time.
Crushed Velvet Cape
Lvl. 200
Crushed Velvet Cape
  • 300 Vitality
  • 60 Intelligence
  • 60 Agility
  • 20 Wisdom
  • 4 % Critical
  • 10 Heals
  • 500 Initiative
  • 12 Fire Damage
  • 12 Air Damage
  • 20 Neutral Resistance
  • 15 Air Resistance
  • -11 % Neutral Resistance
  • 10 % Fire Resistance
  • 8 AP Reduction
  • 12 Critical Damage
Dark Court Cape
Lvl. 200
Dark Court Cape
  • 350 Vitality
  • 70 Strength
  • 50 Wisdom
  • 15 Prospecting
  • 10 Lock
  • 20 Earth Damage
  • 20 Neutral Damage
  • 12 % Air Resistance
  • 6 AP Reduction
  • 4 % Critical
  • 2 Range
Dofusteuse
Lvl. 200
Dofusteuse
  • 350 Vitality
  • 40 Wisdom
  • 10 Fire Damage
  • 10 Air Damage
  • 10 Earth Damage
  • 10 Water Damage
  • 10 Neutral Damage
  • 5 % Earth Resistance
  • 5 % Water Resistance
  • 5 % Fire Resistance
  • 5 % Neutral Resistance
  • 5 % Critical
  • 5 % Air Resistance
  • Increases one elemental characteristic per game turn: 300 to Chance, then 300 to Strength, then 300 to Agility, and then 300 to Intelligence.
Freezammer Cloak
Lvl. 200
Freezammer Cloak
  • 350 Vitality
  • 80 Intelligence
  • 80 Agility
  • 40 Wisdom
  • 15 Prospecting
  • 7 Dodge
  • 15 Fire Damage
  • 15 Air Damage
  • 10 % Earth Resistance
  • 10 % Air Resistance
  • 12 Heals
  • -10 % Critical
  • 2 Range
Howling Souls
Lvl. 200
Howling Souls
  • 500 Vitality
  • 40 Wisdom
  • 50 Power
  • 1 Summons
  • 10 Earth Damage
  • 10 Fire Damage
  • 10 Water Damage
  • 10 Air Damage
  • 15 Prospecting
  • 600 Initiative
  • 15 Lock
  • 25 Pushback Resistance
  • 10 % Air Resistance
Indescribable Cape
Lvl. 200
Indescribable Cape
  • 500 Vitality
  • 90 Agility
  • 60 Wisdom
  • 20 Air Damage
  • 10 % Fire Resistance
  • 15 Critical Damage
  • 2 Range
Jahash Jurgen's Cloak
Lvl. 200
Jahash Jurgen's Cloak
  • 450 Vitality
  • 80 Power
  • -20 Dodge
  • -20 AP Reduction
  • -10 % Melee Resistance
  • 10 % Spell Damage
  • When the bearer suffers damage in an element, they gain 3% resistance in that element for 2 turns, stackable 5 times.
Jammy Jack Cape
Lvl. 200
Jammy Jack Cape
  • 400 Vitality
  • 80 Agility
  • 20 Pushback Resistance
  • 50 Wisdom
  • 15 Prospecting
  • 7 Lock
  • 20 Air Damage
  • 10 % Neutral Resistance
  • 10 % Water Resistance
  • 10 MP Parry
  • 1 Summons
  • -5 % Critical
Kamasterisk Cloak
Lvl. 200
Kamasterisk Cloak
  • 350 Vitality
  • 60 Strength
  • 60 Agility
  • 50 Wisdom
  • 15 Prospecting
  • 12 Air Damage
  • 12 Neutral Damage
  • 12 Earth Damage
  • 7 % Earth Resistance
  • 10 % Air Resistance
  • 7 AP Parry
  • 1 Summons
  • 1 Range
Kapmeba
Lvl. 200
Kapmeba
  • 400 Vitality
  • 70 Power
  • 15 Fire Damage
  • 15 Air Damage
  • 15 Earth Damage
  • 15 Neutral Damage
  • 15 Water Damage
  • 7 % Water Resistance
  • -20 Critical Damage
  • 1 Range
  • 1 MP
  • 50 Wisdom
AP < 12
Kongoku Cloak
Lvl. 200
Kongoku Cloak
  • 350 Vitality
  • 30 Power
  • 25 Critical Resistance
  • 40 Wisdom
  • 20 Prospecting
  • 10 Lock
  • 7 % Earth Resistance
  • 7 % Water Resistance
  • 7 % Fire Resistance
  • 7 MP Reduction
  • 7 % Critical
  • 1 Range
Krosscape
Lvl. 200
Krosscape
  • 400 Vitality
  • 60 Power
  • 40 Wisdom
  • 10 % Water Resistance
  • 10 % Fire Resistance
  • 15 Heals
  • 2 Summons
  • 3 % Critical