Absoluti Cape
Lvl. 200
- 350 Vitality
- 80 Chance
- 40 Wisdom
- 15 Prospecting
- 15 Water Damage
- 15 Pushback Damage
- 10 % Earth Resistance
- 10 % Neutral Resistance
- 1 Summons
- 4 % Critical
- 1 AP
AP < 12
Anerice Cloak
Lvl. 200
- 500 Vitality
- 20 Prospecting
- 7 % Earth Resistance
- 7 % Neutral Resistance
- 7 % Water Resistance
- 7 % Air Resistance
- 7 % Fire Resistance
- 1 Summons
- 10 % Critical
Ankhape
Lvl. 200
- 500 Vitality
- 80 Strength
- 30 Wisdom
- 15 Prospecting
- 20 Earth Damage
- 20 Neutral Damage
- 10 % Air Resistance
- 10 % Fire Resistance
- 12 MP Parry
- -30 Critical Damage
- 4 % Critical
- 1 Range
Atcham Cape
Lvl. 200
- 350 Vitality
- 60 Intelligence
- 60 Agility
- 60 Chance
- 40 Wisdom
- 15 Prospecting
- 7 Dodge
- 12 Fire Damage
- 12 Air Damage
- 12 Water Damage
- 10 % Earth Resistance
- 7 AP Reduction
- 15 Critical Damage
- 4 % Critical
Burning Cape
Lvl. 200
- 400 Vitality
- 70 Intelligence
- 50 Wisdom
- 15 Prospecting
- 7 Lock
- 15 Fire Damage
- 10 % Earth Resistance
- 10 % Neutral Resistance
- 7 AP Reduction
- 7 MP Parry
- 10 Heals
- -10 % Critical
Cape of the Bleeding Heart
Lvl. 200
- 400 Vitality
- 80 Strength
- 40 Wisdom
- 7 Lock
- -5 Dodge
- 15 Earth Damage
- 15 Neutral Damage
- 10 % Earth Resistance
- 10 % Air Resistance
- 5 MP Reduction
- 10 Critical Damage
- 1 Summons
- 3 % Critical
Cape of the Putrid Eye
Lvl. 200
- 300 Vitality
- 60 Intelligence
- 60 Agility
- 60 Chance
- 40 Wisdom
- 15 Prospecting
- 10 Fire Damage
- 10 Air Damage
- 10 Water Damage
- 10 % Water Resistance
- 10 % Fire Resistance
- 7 MP Reduction
- 1 Summons
Cape of the Sharp Eye
Lvl. 200
- 500 Initiative
- 400 Vitality
- 90 Chance
- 50 Wisdom
- 15 Prospecting
- 7 Dodge
- 20 Water Damage
- 10 % Air Resistance
- 10 % Fire Resistance
- 7 AP Parry
- 4 % Critical
Cape of the Valiant Heart
Lvl. 200
- 350 Vitality
- 50 Strength
- 50 Agility
- 30 Wisdom
- 12 Air Damage
- 12 Earth Damage
- 12 Neutral Damage
- 25 Pushback Damage
- 7 % Neutral Resistance
- 7 % Water Resistance
- 7 % Fire Resistance
- 7 AP Reduction
- 4 % Critical
Cape Ostrophe
Lvl. 200
- 400 Vitality
- 70 Strength
- 70 Agility
- 30 Wisdom
- -12 Lock
- 12 Dodge
- 12 Earth Damage
- 12 Air Damage
- 10 % Fire Resistance
- 10 % Water Resistance
- 10 MP Reduction
- -10 AP Reduction
- -12 MP Parry
- 12 AP Parry
- -4 % Critical
- 1 Range
Catseye Cape
Lvl. 200
- 400 Vitality
- 40 Strength
- 40 Intelligence
- 40 Agility
- 40 Chance
- 10 Power
- 20 Critical Resistance
- 10 Fire Damage
- 10 Air Damage
- 10 Earth Damage
- 10 Neutral Damage
- 10 Water Damage
- 10 % Air Resistance
- 4 % Critical
- 10 % Earth Resistance
Corruption Pestilence
Lvl. 200
- 400 Vitality
- 70 Strength
- 70 Chance
- 20 Earth Damage
- 20 Water Damage
- 5 % Air Resistance
- 5 % Water Resistance
- 5 % Earth Resistance
- 20 Lock
- -10 % Critical
- 20 Air Damage
- 70 Agility
- -10 % Fire Resistance
- 5 % Neutral Resistance
- 2 Summons
- Pestilential Fog: • When the bearer reaches 90% health, they apply a start-of-turn poison for 16 to 18 damage in their best attack element on entities within 2 cells or less of the bearer for 2 turns (stackable 1 time).
Crushed Velvet Cape
Lvl. 200
- 300 Vitality
- 60 Intelligence
- 60 Agility
- 20 Wisdom
- 4 % Critical
- 10 Heals
- 500 Initiative
- 12 Fire Damage
- 12 Air Damage
- 20 Neutral Resistance
- 15 Air Resistance
- -11 % Neutral Resistance
- 10 % Fire Resistance
- 8 AP Reduction
- 12 Critical Damage
Dark Court Cape
Lvl. 200
- 350 Vitality
- 70 Strength
- 50 Wisdom
- 15 Prospecting
- 10 Lock
- 20 Earth Damage
- 20 Neutral Damage
- 12 % Air Resistance
- 6 AP Reduction
- 4 % Critical
- 2 Range
Dofusteuse
Lvl. 200
- 350 Vitality
- 40 Wisdom
- 10 Fire Damage
- 10 Air Damage
- 10 Earth Damage
- 10 Water Damage
- 10 Neutral Damage
- 5 % Earth Resistance
- 5 % Water Resistance
- 5 % Fire Resistance
- 5 % Neutral Resistance
- 5 % Critical
- 5 % Air Resistance
- Dofusteuse: • Increases one of the bearer's elemental characteristics per turn: 300 Chance → 300 Strength → 300 Agility → 300 Intelligence.
Freezammer Cloak
Lvl. 200
- 350 Vitality
- 80 Intelligence
- 80 Agility
- 40 Wisdom
- 15 Prospecting
- 7 Dodge
- 15 Fire Damage
- 15 Air Damage
- 10 % Earth Resistance
- 10 % Air Resistance
- 12 Heals
- -10 % Critical
- 2 Range
Howling Souls
Lvl. 200
- 500 Vitality
- 50 Power
- 40 Wisdom
- 25 Pushback Resistance
- 15 Lock
- 10 Earth Damage
- 10 Water Damage
- 10 Air Damage
- 10 Fire Damage
- 10 % Air Resistance
- 600 Initiative
- 15 Prospecting
- 1 Summons
Indescribable Cape
Lvl. 200
- 500 Vitality
- 90 Agility
- 60 Wisdom
- 20 Air Damage
- 10 % Fire Resistance
- 15 Critical Damage
- 2 Range
Jahash Jurgen's Cloak
Lvl. 200
- 450 Vitality
- 80 Power
- -20 Dodge
- -20 AP Reduction
- -10 % Melee Resistance
- 10 % Spell Damage
- When the bearer suffers damage in an element, they gain 3% resistance in that element for 2 turns, stackable 5 times.
Jammy Jack Cape
Lvl. 200
- 400 Vitality
- 80 Agility
- 20 Pushback Resistance
- 50 Wisdom
- 15 Prospecting
- 7 Lock
- 20 Air Damage
- 10 % Neutral Resistance
- 10 % Water Resistance
- 10 MP Parry
- 1 Summons
- -5 % Critical
Kamasterisk Cloak
Lvl. 200
- 350 Vitality
- 60 Strength
- 60 Agility
- 50 Wisdom
- 15 Prospecting
- 12 Air Damage
- 12 Neutral Damage
- 12 Earth Damage
- 7 % Earth Resistance
- 10 % Air Resistance
- 7 AP Parry
- 1 Summons
- 1 Range
Kapmeba
Lvl. 200
- 400 Vitality
- 70 Power
- 15 Fire Damage
- 15 Air Damage
- 15 Earth Damage
- 15 Neutral Damage
- 15 Water Damage
- 7 % Water Resistance
- -20 Critical Damage
- 1 Range
- 1 MP
- 50 Wisdom
AP < 12
Kongoku Cloak
Lvl. 200
- 350 Vitality
- 30 Power
- 25 Critical Resistance
- 40 Wisdom
- 20 Prospecting
- 10 Lock
- 7 % Earth Resistance
- 7 % Water Resistance
- 7 % Fire Resistance
- 7 MP Reduction
- 7 % Critical
- 1 Range
Krosscape
Lvl. 200
- 400 Vitality
- 60 Power
- 40 Wisdom
- 10 % Water Resistance
- 10 % Fire Resistance
- 15 Heals
- 2 Summons
- 3 % Critical