DofusLab
Belt - DofusLab
ItemsSets
Age-Old Belt
Lvl. 200
Age-Old Belt
  • 350 Vitality
  • 80 Intelligence
  • 40 Agility
  • 50 Wisdom
  • 7 % Critical
  • 10 Heals
  • 1 Range
  • 300 Initiative
  • 10 Fire Damage
  • 10 % Air Resistance
  • 15 Dodge
  • 15 Critical Damage
Belteen
Lvl. 200
Belteen
  • 350 Vitality
  • 50 Power
  • 20 Pushback Resistance
  • 40 Wisdom
  • 15 Prospecting
  • -10 Dodge
  • 10 % Neutral Resistance
  • 10 % Water Resistance
  • 7 MP Parry
  • 20 Critical Damage
  • 4 % Critical
  • 1 AP
AP < 12
Belt of the Salvatory Spirit
Lvl. 200
Belt of the Salvatory Spirit
  • 400 Vitality
  • 70 Power
  • 50 Wisdom
  • 15 Prospecting
  • 10 Dodge
  • 15 Air Damage
  • 15 Earth Damage
  • 15 Neutral Damage
  • 15 Water Damage
  • 15 Fire Damage
  • 7 % Water Resistance
  • 7 % Fire Resistance
  • -10 % Critical
  • 1 Range
Belt of the Unsound Mind
Lvl. 200
Belt of the Unsound Mind
  • 400 Vitality
  • 50 Intelligence
  • 50 Chance
  • 40 Wisdom
  • 15 Prospecting
  • 15 Fire Damage
  • 15 Water Damage
  • 10 % Earth Resistance
  • 10 % Neutral Resistance
  • 7 MP Parry
  • 12 Critical Damage
  • 2 % Critical
Belt of the Unspeakable
Lvl. 200
Belt of the Unspeakable
  • 300 Vitality
  • 40 Strength
  • 40 Intelligence
  • 40 Agility
  • 40 Chance
  • 40 Wisdom
  • 15 Prospecting
  • 10 Dodge
  • 12 Fire Damage
  • 12 Air Damage
  • 12 Water Damage
  • 12 Neutral Damage
  • 12 Earth Damage
  • 10 % Earth Resistance
  • 4 % Critical
  • 1 Range
Belt of Wonders
Lvl. 200
Belt of Wonders
  • 350 Vitality
  • 60 Intelligence
  • 60 Chance
  • 40 Wisdom
  • 20 Fire Damage
  • 20 Water Damage
  • 20 Pushback Damage
  • 10 % Air Resistance
  • 15 Heals
  • 4 % Critical
  • 1 Range
Bethel's Panties
Lvl. 200
Bethel's Panties
  • 350 Vitality
  • 70 Strength
  • 70 Chance
  • 25 Pushback Resistance
  • 40 Wisdom
  • -10 Lock
  • 10 Dodge
  • 15 Earth Damage
  • 15 Neutral Damage
  • 15 Water Damage
  • 7 % Neutral Resistance
  • 7 % Water Resistance
  • 7 AP Reduction
  • 1 Range
Bluster Belt
Lvl. 200
Bluster Belt
  • 350 Vitality
  • 80 Agility
  • 40 Wisdom
  • 15 Prospecting
  • 15 Air Damage
  • 10 % Earth Resistance
  • 10 % Water Resistance
  • 10 AP Parry
  • 12 Critical Damage
  • 4 % Critical
  • 1 Range
Chocomancer Belt
Lvl. 200
Chocomancer Belt
  • 450 Vitality
  • 50 Strength
  • 50 Intelligence
  • -20 Pushback Resistance
  • 30 Wisdom
  • 10 Prospecting
  • 15 Lock
  • 10 Earth Damage
  • 10 Fire Damage
  • 7 % Neutral Resistance
  • 7 % Water Resistance
  • 7 % Air Resistance
  • 15 MP Reduction
  • 1 Range
Corruption's Brambelt
Lvl. 200
Corruption's Brambelt
  • 350 Vitality
  • 70 Strength
  • 40 Wisdom
  • 15 Earth Damage
  • 15 Neutral Damage
  • 7 % Earth Resistance
  • 10 % Neutral Resistance
  • 10 MP Reduction
  • 20 Critical Damage
  • 3 % Critical
  • 1 Range
Crocobelt
Lvl. 200
Crocobelt
  • 350 Vitality
  • 80 Intelligence
  • 30 Wisdom
  • 8 Lock
  • 15 Pushback Damage
  • 20 Fire Damage
  • 5 MP Parry
  • 1 Range
  • 4 % Critical
  • 12 % Water Resistance
  • 12 % Earth Resistance
Dark Court Belt
Lvl. 200
Dark Court Belt
  • 600 Initiative
  • 350 Vitality
  • 60 Strength
  • 20 Pushback Resistance
  • 40 Wisdom
  • 15 Prospecting
  • 15 Lock
  • 15 Earth Damage
  • 15 Neutral Damage
  • 10 % Fire Resistance
  • 6 AP Reduction
  • 1 Summons
  • 4 % Critical
Dodge's Audacity
Lvl. 200
Dodge's Audacity
  • -200 Initiative
  • 400 Vitality
  • 80 Agility
  • 80 Intelligence
  • -20 Lock
  • 40 Pushback Damage
  • 20 MP Parry
  • At the start of each turn, the caster randomly teleports to an adjacent cell. If the move is impossible, they earn a +10% chance of critical hits and +80 Pushback Damage for 1 turn.
Engirdle Ishism
Lvl. 200
Engirdle Ishism
  • 400 Vitality
  • 70 Intelligence
  • 70 Chance
  • 30 Wisdom
  • 4 % Critical
  • 1 Range
  • 12 Fire Damage
  • 12 Water Damage
  • 10 % Earth Resistance
  • 10 % Air Resistance
  • 12 Lock
  • -12 Dodge
  • 10 AP Reduction
  • -10 MP Reduction
  • -12 AP Parry
  • 12 MP Parry
Epeni's Belt
Lvl. 200
Epeni's Belt
  • 300 Vitality
  • 40 Chance
  • 30 Wisdom
  • 40 Power
  • 1 MP
  • 2 Summons
  • -301 Initiative
  • 15 Prospecting
  • 10 % Water Resistance
  • 10 % Air Resistance
  • 15 Lock
  • 25 Pushback Damage
  • 25 Critical Damage
AP < 12
Gein's Belt
Lvl. 200
Gein's Belt
  • 350 Vitality
  • 60 Strength
  • 60 Intelligence
  • 40 Wisdom
  • 15 Prospecting
  • 10 Dodge
  • 10 Fire Damage
  • 10 Earth Damage
  • 10 Neutral Damage
  • 15 % Fire Resistance
  • 25 Critical Damage
  • 1 Range
Grithril Belt
Lvl. 200
Grithril Belt
  • 400 Vitality
  • 60 Strength
  • 60 Chance
  • 25 Critical Resistance
  • 40 Wisdom
  • 7 Lock
  • 12 Earth Damage
  • 12 Neutral Damage
  • 12 Water Damage
  • 15 % Air Resistance
  • 4 % Critical
Jolly Good Belt
Lvl. 200
Jolly Good Belt
  • 350 Vitality
  • 60 Intelligence
  • 40 Wisdom
  • 5 % Critical
  • 1 AP
  • 20 Prospecting
  • 15 Fire Damage
  • 15 Water Damage
  • 15 Air Damage
  • 8 MP Parry
  • -16 Dodge
  • 20 Critical Resistance
AP < 12
Kongoku Belt
Lvl. 200
Kongoku Belt
  • 600 Initiative
  • 350 Vitality
  • 30 Power
  • 15 Critical Resistance
  • 40 Wisdom
  • 15 Prospecting
  • 12 Lock
  • 7 % Neutral Resistance
  • 7 % Water Resistance
  • 7 % Fire Resistance
  • 7 MP Reduction
  • 5 % Critical
  • 1 Range
Lady Jhessica's Belt
Lvl. 200
Lady Jhessica's Belt
  • 450 Vitality
  • 120 Chance
  • 30 Pushback Resistance
  • -15 % Critical
  • -10 % Ranged Damage
  • 10 % Melee Resistance
  • At the end of their turn, the bearer removes 100 Dodge from adjacent enemies for 1 turn.
Liche's Wood
Lvl. 200
Liche's Wood
  • 400 Vitality
  • 90 Strength
  • 90 Intelligence
  • 45 Chance
  • 45 Agility
  • 25 Wisdom
  • 20 Earth Damage
  • 20 Fire Damage
  • 10 Water Damage
  • 10 Air Damage
  • -10 Lock
  • 5 Dodge
  • 3 AP Parry
  • -6 MP Parry
  • -16 Critical Resistance
  • 8 Pushback Resistance
  • -3 % Earth Resistance
  • -3 % Fire Resistance
  • 6 % Water Resistance
  • 6 % Air Resistance
Luminescent Belt
Lvl. 200
Luminescent Belt
  • 400 Vitality
  • 70 Strength
  • 70 Chance
  • 40 Wisdom
  • 10 Lock
  • 12 Earth Damage
  • 12 Neutral Damage
  • 12 Water Damage
  • 20 Pushback Damage
  • 7 % Air Resistance
  • 7 % Fire Resistance
  • 5 MP Reduction
  • 1 Summons
  • 4 % Critical
Menobelt
Lvl. 200
Menobelt
  • 350 Vitality
  • 80 Agility
  • 40 Wisdom
  • 15 Prospecting
  • 20 Air Damage
  • 10 % Earth Resistance
  • 12 AP Reduction
  • 6 % Critical
  • 1 AP
AP < 12
Misery's Girdle
Lvl. 200
Misery's Girdle
  • 400 Vitality
  • 70 Strength
  • 70 Intelligence
  • 30 Wisdom
  • -10 Lock
  • 12 Fire Damage
  • 12 Earth Damage
  • 7 % Earth Resistance
  • 7 % Fire Resistance
  • 10 MP Parry
  • 10 AP Parry
  • 20 Critical Damage
  • 3 % Critical

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ItemsSets
Age-Old Belt
Lvl. 200
Age-Old Belt
  • 350 Vitality
  • 80 Intelligence
  • 40 Agility
  • 50 Wisdom
  • 7 % Critical
  • 10 Heals
  • 1 Range
  • 300 Initiative
  • 10 Fire Damage
  • 10 % Air Resistance
  • 15 Dodge
  • 15 Critical Damage
Belteen
Lvl. 200
Belteen
  • 350 Vitality
  • 50 Power
  • 20 Pushback Resistance
  • 40 Wisdom
  • 15 Prospecting
  • -10 Dodge
  • 10 % Neutral Resistance
  • 10 % Water Resistance
  • 7 MP Parry
  • 20 Critical Damage
  • 4 % Critical
  • 1 AP
AP < 12
Belt of the Salvatory Spirit
Lvl. 200
Belt of the Salvatory Spirit
  • 400 Vitality
  • 70 Power
  • 50 Wisdom
  • 15 Prospecting
  • 10 Dodge
  • 15 Air Damage
  • 15 Earth Damage
  • 15 Neutral Damage
  • 15 Water Damage
  • 15 Fire Damage
  • 7 % Water Resistance
  • 7 % Fire Resistance
  • -10 % Critical
  • 1 Range
Belt of the Unsound Mind
Lvl. 200
Belt of the Unsound Mind
  • 400 Vitality
  • 50 Intelligence
  • 50 Chance
  • 40 Wisdom
  • 15 Prospecting
  • 15 Fire Damage
  • 15 Water Damage
  • 10 % Earth Resistance
  • 10 % Neutral Resistance
  • 7 MP Parry
  • 12 Critical Damage
  • 2 % Critical
Belt of the Unspeakable
Lvl. 200
Belt of the Unspeakable
  • 300 Vitality
  • 40 Strength
  • 40 Intelligence
  • 40 Agility
  • 40 Chance
  • 40 Wisdom
  • 15 Prospecting
  • 10 Dodge
  • 12 Fire Damage
  • 12 Air Damage
  • 12 Water Damage
  • 12 Neutral Damage
  • 12 Earth Damage
  • 10 % Earth Resistance
  • 4 % Critical
  • 1 Range
Belt of Wonders
Lvl. 200
Belt of Wonders
  • 350 Vitality
  • 60 Intelligence
  • 60 Chance
  • 40 Wisdom
  • 20 Fire Damage
  • 20 Water Damage
  • 20 Pushback Damage
  • 10 % Air Resistance
  • 15 Heals
  • 4 % Critical
  • 1 Range
Bethel's Panties
Lvl. 200
Bethel's Panties
  • 350 Vitality
  • 70 Strength
  • 70 Chance
  • 25 Pushback Resistance
  • 40 Wisdom
  • -10 Lock
  • 10 Dodge
  • 15 Earth Damage
  • 15 Neutral Damage
  • 15 Water Damage
  • 7 % Neutral Resistance
  • 7 % Water Resistance
  • 7 AP Reduction
  • 1 Range
Bluster Belt
Lvl. 200
Bluster Belt
  • 350 Vitality
  • 80 Agility
  • 40 Wisdom
  • 15 Prospecting
  • 15 Air Damage
  • 10 % Earth Resistance
  • 10 % Water Resistance
  • 10 AP Parry
  • 12 Critical Damage
  • 4 % Critical
  • 1 Range
Chocomancer Belt
Lvl. 200
Chocomancer Belt
  • 450 Vitality
  • 50 Strength
  • 50 Intelligence
  • -20 Pushback Resistance
  • 30 Wisdom
  • 10 Prospecting
  • 15 Lock
  • 10 Earth Damage
  • 10 Fire Damage
  • 7 % Neutral Resistance
  • 7 % Water Resistance
  • 7 % Air Resistance
  • 15 MP Reduction
  • 1 Range
Corruption's Brambelt
Lvl. 200
Corruption's Brambelt
  • 350 Vitality
  • 70 Strength
  • 40 Wisdom
  • 15 Earth Damage
  • 15 Neutral Damage
  • 7 % Earth Resistance
  • 10 % Neutral Resistance
  • 10 MP Reduction
  • 20 Critical Damage
  • 3 % Critical
  • 1 Range
Crocobelt
Lvl. 200
Crocobelt
  • 350 Vitality
  • 80 Intelligence
  • 30 Wisdom
  • 8 Lock
  • 15 Pushback Damage
  • 20 Fire Damage
  • 5 MP Parry
  • 1 Range
  • 4 % Critical
  • 12 % Water Resistance
  • 12 % Earth Resistance
Dark Court Belt
Lvl. 200
Dark Court Belt
  • 600 Initiative
  • 350 Vitality
  • 60 Strength
  • 20 Pushback Resistance
  • 40 Wisdom
  • 15 Prospecting
  • 15 Lock
  • 15 Earth Damage
  • 15 Neutral Damage
  • 10 % Fire Resistance
  • 6 AP Reduction
  • 1 Summons
  • 4 % Critical
Dodge's Audacity
Lvl. 200
Dodge's Audacity
  • -200 Initiative
  • 400 Vitality
  • 80 Agility
  • 80 Intelligence
  • -20 Lock
  • 40 Pushback Damage
  • 20 MP Parry
  • At the start of each turn, the caster randomly teleports to an adjacent cell. If the move is impossible, they earn a +10% chance of critical hits and +80 Pushback Damage for 1 turn.
Engirdle Ishism
Lvl. 200
Engirdle Ishism
  • 400 Vitality
  • 70 Intelligence
  • 70 Chance
  • 30 Wisdom
  • 4 % Critical
  • 1 Range
  • 12 Fire Damage
  • 12 Water Damage
  • 10 % Earth Resistance
  • 10 % Air Resistance
  • 12 Lock
  • -12 Dodge
  • 10 AP Reduction
  • -10 MP Reduction
  • -12 AP Parry
  • 12 MP Parry
Epeni's Belt
Lvl. 200
Epeni's Belt
  • 300 Vitality
  • 40 Chance
  • 30 Wisdom
  • 40 Power
  • 1 MP
  • 2 Summons
  • -301 Initiative
  • 15 Prospecting
  • 10 % Water Resistance
  • 10 % Air Resistance
  • 15 Lock
  • 25 Pushback Damage
  • 25 Critical Damage
AP < 12
Gein's Belt
Lvl. 200
Gein's Belt
  • 350 Vitality
  • 60 Strength
  • 60 Intelligence
  • 40 Wisdom
  • 15 Prospecting
  • 10 Dodge
  • 10 Fire Damage
  • 10 Earth Damage
  • 10 Neutral Damage
  • 15 % Fire Resistance
  • 25 Critical Damage
  • 1 Range
Grithril Belt
Lvl. 200
Grithril Belt
  • 400 Vitality
  • 60 Strength
  • 60 Chance
  • 25 Critical Resistance
  • 40 Wisdom
  • 7 Lock
  • 12 Earth Damage
  • 12 Neutral Damage
  • 12 Water Damage
  • 15 % Air Resistance
  • 4 % Critical
Jolly Good Belt
Lvl. 200
Jolly Good Belt
  • 350 Vitality
  • 60 Intelligence
  • 40 Wisdom
  • 5 % Critical
  • 1 AP
  • 20 Prospecting
  • 15 Fire Damage
  • 15 Water Damage
  • 15 Air Damage
  • 8 MP Parry
  • -16 Dodge
  • 20 Critical Resistance
AP < 12
Kongoku Belt
Lvl. 200
Kongoku Belt
  • 600 Initiative
  • 350 Vitality
  • 30 Power
  • 15 Critical Resistance
  • 40 Wisdom
  • 15 Prospecting
  • 12 Lock
  • 7 % Neutral Resistance
  • 7 % Water Resistance
  • 7 % Fire Resistance
  • 7 MP Reduction
  • 5 % Critical
  • 1 Range
Lady Jhessica's Belt
Lvl. 200
Lady Jhessica's Belt
  • 450 Vitality
  • 120 Chance
  • 30 Pushback Resistance
  • -15 % Critical
  • -10 % Ranged Damage
  • 10 % Melee Resistance
  • At the end of their turn, the bearer removes 100 Dodge from adjacent enemies for 1 turn.
Liche's Wood
Lvl. 200
Liche's Wood
  • 400 Vitality
  • 90 Strength
  • 90 Intelligence
  • 45 Chance
  • 45 Agility
  • 25 Wisdom
  • 20 Earth Damage
  • 20 Fire Damage
  • 10 Water Damage
  • 10 Air Damage
  • -10 Lock
  • 5 Dodge
  • 3 AP Parry
  • -6 MP Parry
  • -16 Critical Resistance
  • 8 Pushback Resistance
  • -3 % Earth Resistance
  • -3 % Fire Resistance
  • 6 % Water Resistance
  • 6 % Air Resistance
Luminescent Belt
Lvl. 200
Luminescent Belt
  • 400 Vitality
  • 70 Strength
  • 70 Chance
  • 40 Wisdom
  • 10 Lock
  • 12 Earth Damage
  • 12 Neutral Damage
  • 12 Water Damage
  • 20 Pushback Damage
  • 7 % Air Resistance
  • 7 % Fire Resistance
  • 5 MP Reduction
  • 1 Summons
  • 4 % Critical
Menobelt
Lvl. 200
Menobelt
  • 350 Vitality
  • 80 Agility
  • 40 Wisdom
  • 15 Prospecting
  • 20 Air Damage
  • 10 % Earth Resistance
  • 12 AP Reduction
  • 6 % Critical
  • 1 AP
AP < 12
Misery's Girdle
Lvl. 200
Misery's Girdle
  • 400 Vitality
  • 70 Strength
  • 70 Intelligence
  • 30 Wisdom
  • -10 Lock
  • 12 Fire Damage
  • 12 Earth Damage
  • 7 % Earth Resistance
  • 7 % Fire Resistance
  • 10 MP Parry
  • 10 AP Parry
  • 20 Critical Damage
  • 3 % Critical