Amayiro's Fervour
Lvl. 200

-1 AP (target)
- 500 Initiative
- 500 Vitality
- 80 Power
- 50 Wisdom
- 4 % Critical
- 20 Pushback Damage
- 5 % Earth Resistance
- 5 % Air Resistance
- 15 Lock
- 15 AP Parry
- -10 % Neutral Resistance
- -20 Critical Resistance
- Fervour of the White City: • At the start of each turn, the bearer and their allies gain 1% Resistance for 1 turn for each enemy fighter alive (stackable 4 times).
4 AP • 1-2 Range • 15 % Critical (+15) • 1 use/turn
Archon's Bow
Lvl. 200

24-32 Neutral damage
4-7 Water steal
4-7 Air steal
- 250 Vitality
- 50 Intelligence
- 50 Wisdom
- -6 % Critical
- 50 Power
- 1 Range
- 300 Initiative
- 12 Fire Damage
- 12 Water Damage
- 12 Air Damage
- 8 % Neutral Resistance
- 8 % Water Resistance
- 8 % Air Resistance
- 7 MP Reduction
- 10 Dodge
4 AP • 3-8 Range • Does not crit • 1 use/turn
Agility > 399 or Intelligence > 399 or Chance > 399
Atcham Sabres
Lvl. 200

20-25 Fire damage
20-25 Water damage
20-25 Air damage
-1 AP (target)
- 350 Vitality
- 40 Intelligence
- 40 Agility
- 40 Chance
- 15 Power
- 40 Wisdom
- 7 Dodge
- 10 Fire Damage
- 10 Air Damage
- 10 Water Damage
- 10 % Fire Resistance
- 7 AP Reduction
- 15 Critical Damage
- 5 % Critical
- 1 Range
5 AP • 1 Range • 15 % Critical (+3) • 1 use/turn
Agility > 299 and Intelligence > 299 and Chance > 299
Bearendizer Mace
Lvl. 200

9-14 Neutral steal
9-14 Neutral steal
9-14 Neutral steal
- 500 Vitality
- 50 Wisdom
- 30 Prospecting
- 8 % Critical
- 20 Critical Damage
- 20 Pushback Damage
- 10 Lock
- 10 Heals
- 15 % Neutral Resistance
- 6 MP Parry
5 AP • 1 Range • 10 % Critical (+4) • 1 use/turn
Bitrydent
Lvl. 200

34-40 Earth damage
16-20 Fire steal
- 350 Vitality
- 70 Strength
- 70 Intelligence
- 40 Wisdom
- 15 Prospecting
- 10 Lock
- 12 Fire Damage
- 12 Earth Damage
- 12 Neutral Damage
- 10 % Air Resistance
- 7 MP Reduction
- 10 Heals
- 1 Summons
- 4 % Critical
4 AP • 1-2 Range • 20 % Critical (+10) • 1 use/turn
Intelligence > 299 and Strength > 299
Blade O'Ven
Lvl. 200

11-14 Water steal
11-14 Water steal
- 450 Vitality
- 80 Chance
- 40 Wisdom
- 7 MP Reduction
- 15 Pushback Resistance
- 25 Prospecting
- 7 % Fire Resistance
- 10 % Earth Resistance
- 12 AP Parry
- 15 Water Damage
3 AP • 1 Range • Does not crit • 2 uses/turn
Bledger
Lvl. 200

16-18 Fire damage
1-12 Fire steal
- 300 Initiative
- 450 Vitality
- 75 Intelligence
- 25 Pushback Resistance
- 40 Wisdom
- 12 Lock
- 18 Fire Damage
- 7 % Fire Resistance
- 7 % Air Resistance
- 12 MP Parry
- 1 Summons
3 AP • 1 Range • Does not crit • 2 uses/turn
Blord Warrior's Cursed Scythe
Lvl. 200

9-18 Air damage
9-18 Water damage
9-18 Fire damage
9-18 Neutral damage
9-18 Earth damage
- 40 Chance
- 40 Intelligence
- 40 Strength
- 40 Agility
- 40 Wisdom
- 40 Vitality
- 5 % Air Resistance
- 5 % Water Resistance
- 5 % Fire Resistance
- 5 % Neutral Resistance
- 5 % Earth Resistance
6 AP • 1-2 Range • 1 % Critical (+5) • 1 use/turn
Blord Warrior's Cursed Sword
Lvl. 200

9-18 Air damage
9-18 Water damage
9-18 Fire damage
9-18 Neutral damage
9-18 Earth damage
- 30 Chance
- 30 Intelligence
- 30 Strength
- 30 Agility
- 30 Wisdom
- 165 Vitality
- 5 % Air Resistance
- 5 % Water Resistance
- 5 % Fire Resistance
- 5 % Neutral Resistance
- 5 % Earth Resistance
7 AP • 1 Range • 5 % Critical (+10) • 1 use/turn
Bony Mace
Lvl. 200

14-17 Fire damage
14-17 Water damage
14-17 Neutral steal
- 300 Initiative
- 400 Vitality
- 60 Intelligence
- 60 Chance
- 40 Wisdom
- 10 Lock
- 10 Fire Damage
- 10 Water Damage
- 7 % Neutral Resistance
- 7 % Earth Resistance
- 7 % Air Resistance
- 15 Critical Damage
- 1 Summons
- 3 % Critical
- 20 Prospecting
- Hunting weapon
5 AP • 1 Range • 10 % Critical (+3) • 1 use/turn
Brumaire's Shiver
Lvl. 200

38-44 Water damage
-2 AP (target)
- 400 Vitality
- 120 Chance
- 10 AP Reduction
- -60 Pushback Resistance
- -40 Lock
- 50 Wisdom
- 20 Dodge
- 10 % Water Resistance
- 10 Water Damage
- Novamaire Cold: • At the end of each turn, the bearer removes 1 AP from adjacent enemies for 1 turn (stackable 1 time). • When the bearer finishes off an enemy fighter, they place a glyph-aura that makes allies Invisible for 1 turn in a 3-cell circle.
4 AP • 1-5 Range • 15 % Critical (+10) • 1 use/turn
Brutatax Wand
Lvl. 200

11-15 Fire steal
- -1 Range
- 4 % Critical
- 20 Heals
- 10 % Air Resistance
- 10 MP Parry
- 7 % Water Resistance
- 15 Prospecting
- 40 Wisdom
- 20 Pushback Resistance
- 60 Power
- 350 Vitality
- 600 Initiative
3 AP • 2-6 Range • 25 % Critical (+6) • 2 uses/turn
Bubotron Sword
Lvl. 200

30-37 Air damage
9-14 Air steal
- 350 Vitality
- 80 Agility
- 40 Wisdom
- 6 % Critical
- -1 Range
- 400 Initiative
- 20 Prospecting
- 18 Air Damage
- 15 Fire Resistance
- 10 MP Parry
- 10 Lock
- 20 Critical Resistance
4 AP • 1 Range • 25 % Critical (+6) • 1 use/turn
Buhorado Feather
Lvl. 200

36-45 Air damage
- 350 Vitality
- 120 Agility
- 30 Pushback Damage
- -20 MP Parry
- 1 Range
- 10 % Air Resistance
- 10 % Critical
- 60 Wisdom
- 10 Air Damage
- Buhorado Feather: • When the bearer lands a critical hit, they gain 10 Pushback Damage for 3 turns (stackable 10 times).
4 AP • 2-7 Range • 15 % Critical (+15) • 1 use/turn
Captain Chafer's Daggers
Lvl. 200

13-16 Fire damage
6-8 Air steal
6-8 Water steal
- 300 Initiative
- 350 Vitality
- 70 Chance
- 70 Agility
- 30 Wisdom
- 20 Prospecting
- 1 Summons
- 7 MP Parry
- 7 Dodge
- 15 Water Damage
- 15 Air Damage
- 7 % Water Resistance
- 7 % Air Resistance
3 AP • 1 Range • Does not crit • 2 uses/turn
Catseye Axe
Lvl. 200

16-20 Earth damage
16-20 Water damage
16-20 Fire damage
- 400 Vitality
- 50 Strength
- 50 Intelligence
- 50 Chance
- 15 Power
- 40 Wisdom
- 15 Prospecting
- 15 Dodge
- 10 Fire Damage
- 10 Earth Damage
- 10 Neutral Damage
- 10 Water Damage
- 10 % Air Resistance
- 15 Critical Damage
- 4 % Critical
4 AP • 1 Range • 20 % Critical (+8) • 1 use/turn
Chance > 249 and Strength > 249 and Intelligence > 249
Catseye Bow
Lvl. 200

20-25 Earth damage
16-20 Neutral steal
- 400 Vitality
- 80 Strength
- 40 Wisdom
- -30 Lock
- 15 Earth Damage
- 15 Neutral Damage
- 25 Pushback Damage
- 7 % Air Resistance
- 10 % Fire Resistance
- 10 MP Parry
- 6 % Critical
- 1 Range
5 AP • 3-8 Range • 20 % Critical (+5) • 1 use/turn
Chaotic Scythe
Lvl. 200

21-25 Neutral damage
16-20 Fire steal
16-20 Water steal
- 300 Initiative
- 350 Vitality
- 40 Intelligence
- 40 Chance
- 20 Power
- 35 Wisdom
- 12 Lock
- 18 Fire Damage
- 18 Water Damage
- 10 % Water Resistance
- 12 Heals
- -15 Critical Damage
- -1 Range
- 1 MP
5 AP • 1-2 Range • 15 % Critical (+10) • 1 use/turn
Claymomore
Lvl. 200

18-22 Earth damage
18-22 Fire damage
18-22 Water damage
18-22 Air damage
- 500 Vitality
- 50 Power
- 40 Wisdom
- 20 Pushback Resistance
- 15 Lock
- 12 Earth Damage
- 12 Water Damage
- 12 Air Damage
- 12 Fire Damage
- 3 % Earth Resistance
- 3 % Neutral Resistance
- 3 % Fire Resistance
- 3 % Water Resistance
- 3 % Air Resistance
- 15 Prospecting
6 AP • 1 Range • Does not crit • 1 use/turn
Corrupted Bow
Lvl. 200

41-55 Fire damage
-1 AP (target)
- 350 Vitality
- 70 Intelligence
- 25 Critical Resistance
- 40 Wisdom
- 15 Prospecting
- 10 Dodge
- 15 Fire Damage
- 7 % Water Resistance
- 7 % Air Resistance
- 7 AP Reduction
- 4 % Critical
- 1 Range
5 AP • 4-8 Range • 20 % Critical (+15) • 1 use/turn
Corrupted Spear
Lvl. 200

11-15 Neutral damage
9-12 Air steal
9-12 Earth steal
- 400 Vitality
- 70 Strength
- 70 Agility
- 30 Wisdom
- 15 Prospecting
- 10 Lock
- 20 Air Damage
- 20 Earth Damage
- 20 Neutral Damage
- 30 Pushback Damage
- 10 % Water Resistance
- 6 AP Parry
- -5 % Critical
4 AP • 1 Range • Does not crit • 1 use/turn
Agility > 299 and Strength > 299
Corruption's Spade
Lvl. 200

-1 AP (target)
28-32 Water damage
28-32 Earth damage
4-6 Neutral steal
- 400 Vitality
- 70 Strength
- 70 Chance
- 40 Wisdom
- 7 Dodge
- 15 Earth Damage
- 15 Neutral Damage
- 15 Water Damage
- 10 % Fire Resistance
- 10 AP Reduction
- -200 Initiative
- 3 % Critical
- 1 Range
5 AP • 1 Range • 20 % Critical (+10) • 1 use/turn
Crocobur
Lvl. 200

6-9 Air steal
6-9 Water steal
- 500 Vitality
- 100 Power
- 20 Lock
- -30 AP Parry
- 20 Air Damage
- 20 Water Damage
- 20 Fire Damage
- 20 Earth Damage
- 20 Neutral Damage
- -30 MP Parry
- 40 Wisdom
- Crocobur's Appetite: • At the start of each turn, the bearer inflicts 15 damage on themself in their best attack element to inflict the same amount of health-steal damage on adjacent entities at the end of the bearer's turn. Allies who attack the enemies hit are healed by 7% of damage inflicted until the bearer's next turn (stackable 1 time).
6 AP • 1-2 Range • 10 % Critical (+7) • 1 use/turn
Daguanos
Lvl. 200

26-32 Water damage
- 400 Vitality
- 80 Chance
- 50 Wisdom
- 20 Water Damage
- 7 % Neutral Resistance
- 7 % Fire Resistance
- 10 AP Reduction
- 6 % Critical
- 1 Range
3 AP • 1 Range • 20 % Critical (+10) • 2 uses/turn